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Gimkit - Josh Feinsilber
Grades
K to 12In the Classroom
Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.You must be registered and logged in to add items to your favorites.
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Room Escape Maker - doctorfou.com
Grades
8 to 12This site includes advertising.
In the Classroom
Increase student engagement in any subject through this form of gameplay! Create games to introduce main concepts within the escape room. Ask students to create a game using the information they have learned to share with fellow students. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublogs, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.Add your comments below (available only to members) | Become a Member
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ProProfs Brain Games - ProProfs Brain Games
Grades
K to 12In the Classroom
Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo Learning Path, reviewed here. This site allows users to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.Comments
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WordMint - Nathaniel Story
Grades
K to 12In the Classroom
Create puzzles and activities to review spelling or vocabulary terms. Create bingo cards and use as an introduction to new concepts. Share a link to this site on your class website for students to create their own puzzles for review at home.Add your comments below (available only to members) | Become a Member
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QuizPedia - Stephan Stephensen
Grades
6 to 12In the Classroom
Pretest students and allow them to "test out" of material they already know. Learning support teachers will want their students to create their own QuizPedia sets for practice and review of any material. Create your own sets of quizzes, or let students do the work for themselves and each other. Take advantage of quizzes previously developed and available to share with students on your class website. Allow students to create a quiz for other students to take following class presentations and reports.Add your comments below (available only to members) | Become a Member
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Sploder - Geoff P. Gaudreault
Grades
5 to 12In the Classroom
Show Sploder to students who love to play games as an excellent source for creating their own games. Ask them to create educational games for classroom topics such as identifying parts of speech or multiples of numbers. Share a link to games on your class website for review.Add your comments below (available only to members) | Become a Member
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Kodu Game Lab - Microsoft Research
Grades
3 to 12In the Classroom
Have students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using Screencast-o-matic, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.Add your comments below (available only to members) | Become a Member
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Bingo Card Generator - My Free Bingo Cards
Grades
K to 12This site includes advertising.
In the Classroom
Having the ability to play the Bingo game online is perfect for those who are beginning to integrate technology into their classroom. Use the Bingo Card Generator to create Bingo games to review any topic with small groups. Instead of saying the word that is on the Bingo card, give the definition (so students must find the term) or a math problem whose answer is among those on the card. Create sight word bingo cards for younger students and ESL/ELL students. Bingo is an excellent review tool for science or social studies. Put a short description of a vocabulary word into the space. Tell students the name of the vocabulary word and see if they can find it on the Bingo card. Encourage students to create bingo games for each other as a review or to engage the audience during oral presentations. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create bingo cards to reinforce vocabulary.Add your comments below (available only to members) | Become a Member
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Name Picker Ninja - Zack Vogel
Grades
K to 12In the Classroom
The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Save your lists as a template with a Word doc or PDF so you can copy and paste them for reuse later.Add your comments below (available only to members) | Become a Member
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Baamboozle - baamboozle.com
Grades
K to 12In the Classroom
Save Baamboozle in your bag of tricks for a quick review of any content. Engage students by having them create games to share with the class when reviewing for quizzes and tests. Bring excitement to professional development by creating a Baamboozle with materials you are sharing. Be sure to provide a link to Baamboozle games on your class website for students to play at home. Use Baamboozle if your class is remote learningAdd your comments below (available only to members) | Become a Member
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Quizlet Live - Quizlet
Grades
3 to 12In the Classroom
Use Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.Add your comments below (available only to members) | Become a Member
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Goosechase edu - Andrew Cross
Grades
3 to 12In the Classroom
Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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TinyTap - Yogev Shelly
Grades
K to 12In the Classroom
Use the embed code provided with activities to embed activities on your class website for play at home. Create a link to activities on classroom computers. Create your own activities (or have older students create review materials) to include with lessons. Be sure to watch the demo video for information about creating your own games.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab
Grades
6 to 12In the Classroom
This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
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Twine - Chris Klimas
Grades
6 to 12In the Classroom
View the Getting Started tutorials (found in the Twine Reference guide - see the left menu) together on your interactive whiteboard (or projector) before students begin to write stories. Also, be sure to have the tutorials as a link on class computers and your class webpage. Create a short story together as a class to become familiar with the site. Have students create a story diagram before beginning a story on Twine; then use the site to complete the project. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Twine to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views so you can write counterarguments to their points. This idea could end up being a powerful way to present an argument and evidence as required by Common Core writing standards. Using this tool in a computer programming class would be ideal. Going to either Cookbook or Forum will show you other development resources such as custom macros, stylesheets, code references, and so forth. Teachers of gifted could use this for students to develop elaborate fictional or informational pieces. Again, a graphic organizer for planning and organizing evidence is a must!Add your comments below (available only to members) | Become a Member
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TrackStar - 4Teachers.org
Grades
2 to 12In the Classroom
Create an Internet activity that is useful for students and allows them to work independently or with a partner in class or at home. Demonstrate on an interactive whiteboard or projector how to use the track. Be sure to put the URL for the track on your class website. This tool would be great for flipping your classroom. Students could read and view the sites at home and come to class with their work and their questions ready for a discussion. Create a bank of resources for each content unit within your subject or classroom. Use for web treasure hunts to learn or introduce any topic within your content area. Use for directed research. Search the ready-made tracks by subject, grade level, theme, track number, etc. to find one to use with your class. Collect links to informational texts for students to read "closely" a la CCSS. Students or student groups can create Trackstars of the resources they use for a project. Use with faculty and staff to showcase a variety of tools for professional development. Create Tracks you can share with other teachers in your building or district. If you would like to know more about webquests see TeachersFirst Webquest 101Add your comments below (available only to members) | Become a Member
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Wheel Decide - wheeldecide.com
Grades
K to 12In the Classroom
Use Wheel Decide to select a student to do an activity or to answer a question. Allow students to use the name generator to choose which classmate comes next. Create your class name wheel and SAVE it to use throughout the year. Use Wheel Decide as part of a probability unit to chart how often names or items appear with random spins (be sure not to remove them from the list as they appear). Create custom wheels throughout the year to help with decisions such as students' choice activities, options for games at indoor recess, or subjects for reports.Add your comments below (available only to members) | Become a Member
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Nitro Type - FTW Innovations, Inc
Grades
4 to 12In the Classroom
Introduce this site on your interactive whiteboard or projector. Then have students explore this site independently, or have a team competition as students use the site on an interactive whiteboard to see who is the fastest AND the most accurate keyboarder. Make a shortcut to this site on classroom computers to use it as a center. Get the ear-buds or headphones out as the races are noisy! Be sure to monitor the multiplayer chat function when students are using this program in class. Nitro Type is not a "teach typing" website; it is purely for practice. To teach typing visit Typing Web, reviewed here.Add your comments below (available only to members) | Become a Member
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Kahoot! - Mobitroll
Grades
K to 12In the Classroom
This is a powerful formative assessment tool that is also fun! Create pretests to offer to gifted students to "test out" of already learned material. Students can easily see the choices and choose answers using a browser on a laptop or any device. Make it a class challenge! Use this tool at the start of a new chapter or unit. Project your quiz to the entire classroom using a whiteboard or projector. Students can easily see the choices and choose answers using a browser on a laptop or any device. Use the Team choice when reviewing for a unit test. Students can see who is at the top of the leaderboard during the play and can even ask questions while going through the quiz. Use this tool often to obtain a snapshot of each student's understanding of content.Comments
What makes a good web tool? In my opinion, a web tool should be two things. They should be easy to look at, and easy to use. When you use these tools you need to be able to see clearly what a site does and the purpose it serves. Not only do you need to be able to see what you are doing, but do it easily. If it takes students more effort and energy to use a web tool or website, they will stop using it. You have to be able to keep the attention of the user. Beyond that an education tool needs a few additional items. Education tools need to be fun and interactive to continuously grab the attention of students. Students should have fun when using the site/tool.Ad, , Grades: 0 - 12
Kahoot fits all the above criteria. Not only is it fun and easy for students to use, but easy for teachers to set up and use for students. Kahoot is a fun quiz tool that teachers can use to build discussions, polls, and quizzes for the classroom. Students can then log into the quiz using smartphones, tablets, or computers. The tool is designed for students and works for students. Kahoot is well thought out, and well executed. This tool really brings the learning experience to students who are so familiar with technology.
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Match the Memory - Curtis Gibby
Grades
K to 12This site includes advertising.
In the Classroom
Create matching games for words that begin with the same letter, color, or numbers for early elementary students. Use with older students to review concepts such as matching landforms, state capitols, or vocabulary terms. Have students (or groups) create matching games for others to play as review. in world language class, have students create games to reinforce vocabulary. Create a matching game with pictures and videos from recent field trips or class activities for students to share with parents. Learning support teachers can help students create their own memory games as a review activity. Encourage students to use a matching game as followup for oral presentations to keep their audience involved.Add your comments below (available only to members) | Become a Member
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