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MathDoku - MathDoku

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4 to 12
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MathDoku is a mathematical and logical puzzle based on "KenKen" and loosely similar to sudoku. Puzzles can be solved by combining the four main mathematical functions of addition, subtraction,...more
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MathDoku is a mathematical and logical puzzle based on "KenKen" and loosely similar to sudoku. Puzzles can be solved by combining the four main mathematical functions of addition, subtraction, multiplication, and division. Difficulty levels of the puzzles can be chosen from random, easy, medium, or hard and hints can be accessed to help solve puzzles. Size of puzzles can also be chosen from 6X6, 8X8, or a printable version. This site does include some unobtrusive advertisements.

In the Classroom

Share this site on your interactive whiteboard or projector to demonstrate how to solve MathDokus. Create a link on classroom computers for students to explore on their own. Challenge students to create their own MathDokus. This site is perfect to use with gifted students as a problem-solving activity. Share this link on your classroom website for students to access both in and out of class.

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Conceptis Logic Puzzles - Conceptis Ltd.

Grades
1 to 8
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Students of all ages will find this site challenging and entertaining. The site includes thirteen different types of games to challenge and stretch the brain. These "Brain Games" are...more
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Students of all ages will find this site challenging and entertaining. The site includes thirteen different types of games to challenge and stretch the brain. These "Brain Games" are placed into the categories of picture logic and number logic.

In the Classroom

Use these logic puzzles to differentiate for your gifted learners. Project the activities on an interactive whiteboard or projector and use with the whole class as a brain break. Put the website on your class webpage for students to access from home. In addition use the site on your classroom computers and create a learning center during math time. When students finish a puzzle, have them print it and turn it in for a grade.

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Comic Strips Templates - Canva

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K to 12
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Design and share high-quality comic strips using the many free templates from Canva's Comic Strip Templates. Choose from numerous colorful designs in various formats, including single...more
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Design and share high-quality comic strips using the many free templates from Canva's Comic Strip Templates. Choose from numerous colorful designs in various formats, including single strips or comics with multiple frames. Begin by clicking Create and using the dropdown box to find free templates for comics, narrow choices by color if desired. After selecting a template, choose the link to customize. Each template includes several pages that form a complete cartoon, a blank frame, and illustration sets to enter with your design. The share option offers the ability to share creations with others and allow them to edit the comic. When complete, download your finished cartoon to your device as a PDF file or PDF, JPG, or GIF image.

In the Classroom

Engage students by using the templates to display the day's vocabulary word, the math puzzle of the week, a concept your students are learning in social studies or science as an example. Have students create comic strips for dialog-writing lessons, summarizing, predicting, and retelling stories. Use comic strips for literature responses. For pre-reading students, create a comic of pictures and tell the story based on the pictures/scenes. It's a good idea to require students to create a rough draft of their comic using Printable Comic Strip Templates, reviewed here. Make a class book of the comics created throughout the year. That book is likely to become a class favorite! Use comics to show sequencing of events. When studying characterization, create a dialog to show (not tell) about a character. World language and ENL/ESL teachers can assign students to create dialog strips as an alternate to a traditional assessment. Have students share all of their comics on your interactive whiteboard or projector.

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Game-Based Learning Resources - TeachersFirst

Grades
K to 12
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning....more
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This collection of reviewed resources from TeachersFirst is selected to help teachers and students learn about game-based learning and how to incorporate games into teaching and learning. Engage your students in the way they love to learn - games! Explore resources for quick practice or create your own games using these tools. Nurture problem solving, logic, and creativity.

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.

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ThemeSpark - David Hunter

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K to 12
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Create standards-based lessons and rubrics in minutes with ThemeSpark. Incorporate your ready-made materials or use global resources available on the site. The lesson builder includes...more
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Create standards-based lessons and rubrics in minutes with ThemeSpark. Incorporate your ready-made materials or use global resources available on the site. The lesson builder includes the ability to add a hook, information to learn, practice, and application activity. When finished, download the lesson in an easy to use format. Be sure to watch the QuickStart Lesson Builder video and read through the FAQ section on the site for full information about creating lessons and using ThemeSpark. If your district blocks YouTube, then they may not be viewable.

In the Classroom

Use ThemeSpark for all of your lesson planning. Copy and paste current lesson plans to Theme Spark to match to standards. Collaborate with peers to create and develop standards-based lessons for your entire curriculum. This is perfect for when you need to have a sub, and for those teachers who must have a week of lesson plans on their desk for an administrator.

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Just Flip A Coin - My Tech Tailor

Grades
K to 12
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the ...more
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the coin flip a few times before landing on heads or tails. Choose "Flip Again" for a do-over!

In the Classroom

Although this site is extremely simple, you will find many classroom uses. Be sure to bookmark it for later use. Use Just Flip A Coin on your interactive whiteboard (or projector) to choose leaders of teams, decide between options for classroom games or activities, or decide between two book choices. Have students use an actual coin to flip and compare results with Just Flip A Coin for a math probability lesson.

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Thunks - Get Thunking - Ian Gilbert

Grades
4 to 12
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included ...more
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included on the site with simple yes or no responses. View results easily, read comments, or submit your own comment by including your name, email (will not be displayed), and comment. Thunks can be chosen by categories such as good and bad, human condition, or friendship. At the time of this review, we found no evidence of inappropriate public comments (and we looked hard!) , but you might want to preview before turning young people loose on the site.
This site includes advertising.

In the Classroom

Display a Thunk on your interactive whiteboard (or projector) as a discussion/debate starter. Have students choose a response and defend their answer. Allow students to discuss their answer throughout the week and survey responses again. Have students create their own Thunks to be discussed in class. Create a bulletin board and allow students to post comments and reactions to the question posed. Use a Thunk as a journal writing prompt. Make this page available for students who are "stuck" thinking of something to write about.

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Stencyl - Stencyl, LLC

Grades
6 to 12
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game ...more
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game of your dreams. Scroll down to the bottom menu to find Stencylpedia and get started by viewing videos, demos, and sample projects. Click Education from the top menu to find a Teacher Toolkit to get started. Scroll down the page to find Lessons such as Quick Start Guide and several other teaching guides. Stencyl also has a library for backgrounds and actors, or you can import graphics from your Mac or P.C. The click and drag capability empowers those with a creative game idea to see it come to reality without knowing any code. Share your game with Stencyl, or on your own site or blog. Stencyl also has tools for creating iOS (iPhone, iTouch, iPad) and Android games, but they are not free (rats!).
This site includes advertising.

In the Classroom

Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.

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Vi Hart's Math Videos - Vi Hart

Grades
5 to 12
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Vi Hart's math videos have become very popular. They have even been featured on various cable shows. She also includes her Twitter information, so you can follow her. In the ...more
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Vi Hart's math videos have become very popular. They have even been featured on various cable shows. She also includes her Twitter information, so you can follow her. In the link, "Math Doodling," are several videos on doodling in the math classroom sure to entertain Math teachers and students alike. Titles include Stop-Motion Silly Band Fight, Sick Number Games, Snakes + Graphs, Stars, Binary Trees, and others. Be sure to also check out the link to Mathematical Food which contains demonstrations of slicing apples into Platonic Solids, slicing a cubic apple to find a regular hexagon, and how to arrange candy corn into Sierpinski's Triangle. Another wonderful resource is the link on balloons. Directions for making tetrahedrons, icosahedrons, and other shapes are all included. If you like Vi Harts Vimeo site, check out her blog here.

In the Classroom

This site is perfect for a Math fun day! Share the video clips on your interactive whiteboard or projector or set them up as stations on laptops. After catching students doodling during Math class, show one of the doodling videos to show students how their doodles can really be productive! Your visual learners will love it. Have fun with balloons creating shapes demonstrated on the balloon page. Challenge students to create the shapes after being shown a picture -- but before seeing directions. Use some of the topics when researching ideas for Math Fairs or Math Nights at school. Provide this link for student to explore outside of the classroom. Even girls may find they like math presented in such humorous ways.

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Orbifold Pinball

Grades
6 to 12
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This site has s a game in which you roll a ball on a curved playing field. The game board is like ordinary pinball in that it features 'bumpers' off ...more
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This site has s a game in which you roll a ball on a curved playing field. The game board is like ordinary pinball in that it features 'bumpers' off which the ball can bounce. Click on "About Orbifold Pinball" to learn the math behind this game.

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Tales from the Electronic Frontier

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1 to 12
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This teachers' resource is a collection of experiences and examples dealing with the teaching of math. The tales focus on projects which make math meaningful in specific situations,...more
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This teachers' resource is a collection of experiences and examples dealing with the teaching of math. The tales focus on projects which make math meaningful in specific situations, and the site provides additional links to problem sets and other resources. Good reading for math teachers at any level.

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Algebra: The Supplement - Dan Meyer

Grades
7 to 9
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This site offers a full year's worth of Algebra 1 lessons including slides for the interactive whiteboard. Slides are offered in Keynote (for Mac) and Powerpoint. Slides also include...more
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This site offers a full year's worth of Algebra 1 lessons including slides for the interactive whiteboard. Slides are offered in Keynote (for Mac) and Powerpoint. Slides also include teacher notes and answers to questions. The lessons are also offered in PDF form. Each week can be downloaded separately and includes handouts. Tags are included with each week's activities to make it easier to find other lessons with similar topics.

In the Classroom

Use the lessons on this site as a resource to current classroom topics. Dan Meyer is well-known for his math teaching methods and many lessons include hands-on, problem-solving activities which can be incorporated into any curriculum.
 This resource requires PDF reader software like Adobe Acrobat.

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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy

Grades
K to 12
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into...more
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into eight sections this handbook discusses the basics of pinning, organization, collaboration, and more. Each section is short and simple to read, making this an outstanding guide for using Pinterest as part of your professional planning and teaching tools.

In the Classroom

Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.

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Whimsical Mind Maps - Whimsical

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4 to 12
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use...more
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use of templates and intuitive editing tools. After signing in to your account, begin creating your mind map by choosing a template for your chosen format. Each format includes a dashboard with items to add and edit onto your page. Select the sharing icon to enable and disable features, including password protection, allowing comments, and creating a shareable link. Be sure to view the examples found on the site, including the interactive model on the home page to get a feel for the features available to you. Free accounts offer you the ability to create up to 4 free boards.

In the Classroom

Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.

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QR Treasure Hunt Generator - Classtools.net

Grades
4 to 12
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR ...more
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR Challenge. These are generated as text files which can be printed and posted wherever you want. Students use a QR reader (such as on iTouches, iPads, or phones) to scan and open the question and directions. Students then continue on by finding and answering the questions.

Note: QR code readers exist for every type of phone and are easily found on the Internet. For computers, add-ons exist for Firefox and Chrome as well as a desktop application from Adobe.

In the Classroom

Use to make any class content into a treasure hunt for knowledge. Keep students engaged by creating learning centers that have a question requiring an answer and perhaps another activity at the center before going on to the next. Have students learn and answer questions about mystery objects, art prints, or books/authors with accompanying QR codes. Identify trees by creating a QR code with a question about the tree and perhaps another link taking them to specific information. Create a scavenger hunt around the school asking questions about activities in the school or certain student projects found in showcases. (The first QR code could be printed in the school newsletter.) Create a treasure hunt with books in the library to test library search skills or to find a specific book and answer questions from the index, table of contents, etc. Use QR codes on objects in Geometry to ask questions about the shapes or solve a problem based on a physical object. Any subject area and content could find a use for this Treasure Hunt Generator. Challenge students to create their own QR treasure hunts as a way to "present" research projects. Use in social studies for the entire class to create a QR code hunt around your community to bring local history to life for all residents.

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Whole Number Cruncher - Shodor

Grades
3 to 8
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This site provides practice with linear functions through the use of a function machine. Options include use of addition or multiplication and use of integers from 0 to 10. The ...more
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This site provides practice with linear functions through the use of a function machine. Options include use of addition or multiplication and use of integers from 0 to 10. The learner section provides a great background on linear functions and how they are used with higher level mathematics such as calculus. There is a detailed help area that provides instructions on how to use the function machine. Be sure to check out the instructor area that includes standards addressed, classroom ideas, links to similar resources and a printable exploration questions that can be used in the classroom.

In the Classroom

Introduce the activity on your interactive whiteboard or projector, then provide students with the exploration questions to complete on their own or with a partner. Provide a link on your classroom website or blog for practice at home. Make a shortcut to this site on classroom computers and use it as a center. Have students create their own function machines to be solved by classmates.

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Magic Gopher - Solitaire Paradise

Grades
4 to 12
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher...more
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Magic Gopher is an entertaining math riddle game. Follow the instructions to select a two-digit number, add the digits then subtract that answer from the original number. Magic Gopher "guesses" the symbol located next to that final number.

In the Classroom

How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.

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NCTM Illuminations Geometry Resources Grades 6-8 - NCTM

Grades
6 to 8
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This section of the Illuminations site contains thirty-plus geometry interactives and activities for students in grades 6-8. Scroll through to choose from interactives like Tessellation...more
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This section of the Illuminations site contains thirty-plus geometry interactives and activities for students in grades 6-8. Scroll through to choose from interactives like Tessellation Creator, Cube Nets, and others. You'll also find Dynamic Paper (create math manipulatives, such as pentagonal pyramid, a set of pattern blocks, a number line, and so on; all these in the size and shape you need). All interactives include complete instructions, an exploration, and correlation to standards.

In the Classroom

Keep this site with your professional favorites to find supporting technology and activities for teaching geometry. Consider using a site like Symbaloo, reviewed here, as an excellent way to share specific links on your class web page or at classroom computer centers for students to access independently or as you assign them for needed practice. The full list can be overwhelming for most parents, so share the specific areas that fit your curriculum.
 This resource requires PDF reader software like Adobe Acrobat.

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The Fun Theory - Volkswagen & Goodvertising

Grades
K to 12
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on ...more
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on The Fun Theory is a staircase in a subway station. The stairs were converted into working piano keys as a way to convince commuters to take the stairs over the escalator. Another test uses a game-based scenario to recycle bottles. Students and colleagues at all levels are subject to the same ineffective carrots-and-sticks. Why search around for methods to motivate when fun is the key to unlocking a world of possibilities? A contest also encourages visitors to upload their own applications of The Fun Theory. After watching the videos, you will see the evidence that appealing to an individual's intrinsic motivation is better on many levels. Make the road less traveled FUN! The collection of Fun Theory videos is an excellent resource to support game-based learning in your classroom. If your district blocks YouTube, they may not be viewable.
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In the Classroom

Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!

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Google Jamboard - Google

Grades
K to 12
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited...more
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited options to change the background. Add "frames" to create whiteboard displays similar to a slide show. Email the link to your board to add collaborators using the share icon. Be sure to select the drop-down box to add collaborators as editors, not just viewers. When finished, use the three dots near the top of the page to rename your Jamboard, download your work as a PDF, save as an image. All work automatically saves within your Google Drive account. In October of 2024 Google Jamboard will sunset (close down). Jamboards will not be supported after December 31, 2024. "Between October 1, 2024 and December 31, 2024, the app will be placed in "view-only" mode and you'll no longer be able to create new or edit existing Jams on any platform." Import your current Jamboards into Figjam, reviewed here, using the "Import" button so you don't lose access to those files after Jamboard shuts down.

In the Classroom

Use Jamboard on your interactive whiteboard (or with a projector) to share and highlight information for students. When finished, save and share as images for students to access in Google Classroom or on your class website. Enable the collaboration options for students to use when planning projects or as a tool for recording and sharing information. For example, ask groups working together on a science experiment to use this tool to share images and annotations throughout the experiment. Save Jamboard slides as images in digital portfolios. Seesaw, reviewed here, and Pathbrite, reviewed here, provide free online portfolio features for students at all age levels.

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