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MathDoku - MathDoku
Grades
4 to 12In the Classroom
Share this site on your interactive whiteboard or projector to demonstrate how to solve MathDokus. Create a link on classroom computers for students to explore on their own. Challenge students to create their own MathDokus. This site is perfect to use with gifted students as a problem-solving activity. Share this link on your classroom website for students to access both in and out of class.You must be registered and logged in to add items to your favorites.
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Conceptis Logic Puzzles - Conceptis Ltd.
Grades
1 to 8In the Classroom
Use these logic puzzles to differentiate for your gifted learners. Project the activities on an interactive whiteboard or projector and use with the whole class as a brain break. Put the website on your class webpage for students to access from home. In addition use the site on your classroom computers and create a learning center during math time. When students finish a puzzle, have them print it and turn it in for a grade.Add your comments below (available only to members) | Become a Member
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Comic Strips Templates - Canva
Grades
K to 12In the Classroom
Engage students by using the templates to display the day's vocabulary word, the math puzzle of the week, a concept your students are learning in social studies or science as an example. Have students create comic strips for dialog-writing lessons, summarizing, predicting, and retelling stories. Use comic strips for literature responses. For pre-reading students, create a comic of pictures and tell the story based on the pictures/scenes. It's a good idea to require students to create a rough draft of their comic using Printable Comic Strip Templates, reviewed here. Make a class book of the comics created throughout the year. That book is likely to become a class favorite! Use comics to show sequencing of events. When studying characterization, create a dialog to show (not tell) about a character. World language and ENL/ESL teachers can assign students to create dialog strips as an alternate to a traditional assessment. Have students share all of their comics on your interactive whiteboard or projector.Add your comments below (available only to members) | Become a Member
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Game-Based Learning Resources - TeachersFirst
Grades
K to 12In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.Add your comments below (available only to members) | Become a Member
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ThemeSpark - David Hunter
Grades
K to 12In the Classroom
Use ThemeSpark for all of your lesson planning. Copy and paste current lesson plans to Theme Spark to match to standards. Collaborate with peers to create and develop standards-based lessons for your entire curriculum. This is perfect for when you need to have a sub, and for those teachers who must have a week of lesson plans on their desk for an administrator.Add your comments below (available only to members) | Become a Member
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Just Flip A Coin - My Tech Tailor
Grades
K to 12In the Classroom
Although this site is extremely simple, you will find many classroom uses. Be sure to bookmark it for later use. Use Just Flip A Coin on your interactive whiteboard (or projector) to choose leaders of teams, decide between options for classroom games or activities, or decide between two book choices. Have students use an actual coin to flip and compare results with Just Flip A Coin for a math probability lesson.Add your comments below (available only to members) | Become a Member
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Thunks - Get Thunking - Ian Gilbert
Grades
4 to 12This site includes advertising.
In the Classroom
Display a Thunk on your interactive whiteboard (or projector) as a discussion/debate starter. Have students choose a response and defend their answer. Allow students to discuss their answer throughout the week and survey responses again. Have students create their own Thunks to be discussed in class. Create a bulletin board and allow students to post comments and reactions to the question posed. Use a Thunk as a journal writing prompt. Make this page available for students who are "stuck" thinking of something to write about.Add your comments below (available only to members) | Become a Member
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Stencyl - Stencyl, LLC
Grades
6 to 12This site includes advertising.
In the Classroom
Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software
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Vi Hart's Math Videos - Vi Hart
Grades
5 to 12In the Classroom
This site is perfect for a Math fun day! Share the video clips on your interactive whiteboard or projector or set them up as stations on laptops. After catching students doodling during Math class, show one of the doodling videos to show students how their doodles can really be productive! Your visual learners will love it. Have fun with balloons creating shapes demonstrated on the balloon page. Challenge students to create the shapes after being shown a picture -- but before seeing directions. Use some of the topics when researching ideas for Math Fairs or Math Nights at school. Provide this link for student to explore outside of the classroom. Even girls may find they like math presented in such humorous ways.Add your comments below (available only to members) | Become a Member
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Orbifold Pinball
Grades
6 to 12Add your comments below (available only to members) | Become a Member
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Tales from the Electronic Frontier
Grades
1 to 12Add your comments below (available only to members) | Become a Member
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Algebra: The Supplement - Dan Meyer
Grades
7 to 9In the Classroom
Use the lessons on this site as a resource to current classroom topics. Dan Meyer is well-known for his math teaching methods and many lessons include hands-on, problem-solving activities which can be incorporated into any curriculum.Add your comments below (available only to members) | Become a Member
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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy
Grades
K to 12In the Classroom
Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.Add your comments below (available only to members) | Become a Member
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Whimsical Mind Maps - Whimsical
Grades
4 to 12In the Classroom
Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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QR Treasure Hunt Generator - Classtools.net
Grades
4 to 12Note: QR code readers exist for every type of phone and are easily found on the Internet. For computers, add-ons exist for Firefox and Chrome as well as a desktop application from Adobe.
In the Classroom
Use to make any class content into a treasure hunt for knowledge. Keep students engaged by creating learning centers that have a question requiring an answer and perhaps another activity at the center before going on to the next. Have students learn and answer questions about mystery objects, art prints, or books/authors with accompanying QR codes. Identify trees by creating a QR code with a question about the tree and perhaps another link taking them to specific information. Create a scavenger hunt around the school asking questions about activities in the school or certain student projects found in showcases. (The first QR code could be printed in the school newsletter.) Create a treasure hunt with books in the library to test library search skills or to find a specific book and answer questions from the index, table of contents, etc. Use QR codes on objects in Geometry to ask questions about the shapes or solve a problem based on a physical object. Any subject area and content could find a use for this Treasure Hunt Generator. Challenge students to create their own QR treasure hunts as a way to "present" research projects. Use in social studies for the entire class to create a QR code hunt around your community to bring local history to life for all residents.Add your comments below (available only to members) | Become a Member
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Whole Number Cruncher - Shodor
Grades
3 to 8In the Classroom
Introduce the activity on your interactive whiteboard or projector, then provide students with the exploration questions to complete on their own or with a partner. Provide a link on your classroom website or blog for practice at home. Make a shortcut to this site on classroom computers and use it as a center. Have students create their own function machines to be solved by classmates.Add your comments below (available only to members) | Become a Member
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Magic Gopher - Solitaire Paradise
Grades
4 to 12In the Classroom
How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here. Those who are more experienced might try moovly, reviewed here, and share them on a site such as TeacherTube, reviewed here.Add your comments below (available only to members) | Become a Member
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NCTM Illuminations Geometry Resources Grades 6-8 - NCTM
Grades
6 to 8In the Classroom
Keep this site with your professional favorites to find supporting technology and activities for teaching geometry. Consider using a site like Symbaloo, reviewed here, as an excellent way to share specific links on your class web page or at classroom computer centers for students to access independently or as you assign them for needed practice. The full list can be overwhelming for most parents, so share the specific areas that fit your curriculum.Add your comments below (available only to members) | Become a Member
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The Fun Theory - Volkswagen & Goodvertising
Grades
K to 12This site includes advertising.
In the Classroom
Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!Add your comments below (available only to members) | Become a Member
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Google Jamboard - Google
Grades
K to 12In the Classroom
Use Jamboard on your interactive whiteboard (or with a projector) to share and highlight information for students. When finished, save and share as images for students to access in Google Classroom or on your class website. Enable the collaboration options for students to use when planning projects or as a tool for recording and sharing information. For example, ask groups working together on a science experiment to use this tool to share images and annotations throughout the experiment. Save Jamboard slides as images in digital portfolios. Seesaw, reviewed here, and Pathbrite, reviewed here, provide free online portfolio features for students at all age levels.Add your comments below (available only to members) | Become a Member
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