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Creative Educator - Tech4Learning

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1 to 12
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Creative Educator offers articles, lesson plans, and resources for many different ways to put creativity into the curriculum. Explore eight main topics: Creativity, Digital Storytelling,...more
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Creative Educator offers articles, lesson plans, and resources for many different ways to put creativity into the curriculum. Explore eight main topics: Creativity, Digital Storytelling, 21st Century Classrooms, Project-based Learning, STEM, and Teaching and Learning. At the bottom menu find Curriculum related areas such as Literacy, English Language Aquisition, and STEM resources will grab your interest. Find a variety of lessons in Language Arts, Math, Science, and Social Studies to integrate technology and pique students' interest.
This site includes advertising.

In the Classroom

Creative Educator, designed for teachers, helps you move past stale worksheets to get inspired! Be sure to look at this site to help you discover ways to integrate technology and creativity into lessons. Work with a partner to make the lessons fit in your situation. Share at staff meetings and offer new ideas. Look for ways to bring a new focus to your gifted students. Give as a resource to students, so they can choose a multimedia product to share the content knowledge they are learning. Once you and your students are familiar with the site use Padlet, reviewed here, to list out student interests. Then use Symbaloo Learning Paths, reviewed here, to assign lessons to groups with the same or similar interests. Older students, once they have determined their interests, can select their projects/lessons and create their own Symbaloo Learning Paths. After several selections, ask older students to choose the topic they were most interested in, find resources to learn more about the topic, then extend their learning by presenting their findings using a multimedia tool such as (click on the tool name to access the review): Canva Infographic Maker, Marq (formerly Lucidpress), Powtoon, and FlexClip.

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Crickweb Useful Extras - Crickweb

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K to 4
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If you need a resource for countdown timers, Promethean flipcharts, or phonics videos you may find what you need at this "extras" site from Crickweb. These are resources that don't...more
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If you need a resource for countdown timers, Promethean flipcharts, or phonics videos you may find what you need at this "extras" site from Crickweb. These are resources that don't fit neatly into their useful grade level categories, so are in this "other" spot on the site. Included are several Promethean flipcharts in zip format for easy download. Topics include function machines, weigh ins, and a number Venn diagram. Timers are for use on any PC or whiteboard and include countdown clocks in several formats such as a clock, timer, or "bomb." Some items require flash which is not available in all browsers.

In the Classroom

Download and save the timers for use during student work time. Set a timer on your interactive whiteboard for students to see time remaining. Promethean users can download and save flip charts for classroom use.

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Crisis Emergency Response Team information - US Government

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1 to 12
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FEMA site. ...more
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FEMA site.

In the Classroom

Use this site as a resource during a unit on extreme weather, particularly the background information they host summarizing various types of extreme weather. Use this as a refresher before you teach, or even as a source for students working on research projects on weather.

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Critical Thinking Resources - TeachersFirst

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K to 12
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Nurture critical thinking skills in your classroom using the resources shared in this collection. Critical thinking is a process that includes the ability to interpret, analyze, and...more
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Nurture critical thinking skills in your classroom using the resources shared in this collection. Critical thinking is a process that includes the ability to interpret, analyze, and evaluate information. Thinking critically requires students to infer and solve problems with an open mind. Students use critical thinking skills to observe, experience, communicate and reflect while reading and learning content. As contentious public events spill over into the classroom, teachers need to help students learn how to process perspectives that differ from their own. Use this collection as you are planning your lessons and activities.

In the Classroom

Help your students to practice critical thinking skills using these engaging resources. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.

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Crittercam - Education - National Geograhic

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3 to 8
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See the world through the eyes of a harbor seal, a humpback whale or a hawksbill turtle. Go on a nighttime hunt through Kenya with the lions. Using a special ...more
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See the world through the eyes of a harbor seal, a humpback whale or a hawksbill turtle. Go on a nighttime hunt through Kenya with the lions. Using a special camera that attaches safely and securely to animals, Crittercam provides a unique opportunity to view animals in their natural environments, through their own eyes. Lesson plans, organized by grade level and subject, are aligned to National Geography Standards. Created by the National Science Foundation and the National Geographic.

In the Classroom

Within the Educators section of the site are numerous lesson plans that teachers can use to incorporate the site into a unit(s) on animals and their habitats. There are also interactive games that would make great learning centers during that same unit. Just make sure to include headphones as some of the games have sound.

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Cropp.me - imagga

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4 to 12
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Crop and resize your images using this online tool. Upload your images and select the desired size. There are several predefined sizes to choose from: an avatar image, gallery thumbnail,...more
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Crop and resize your images using this online tool. Upload your images and select the desired size. There are several predefined sizes to choose from: an avatar image, gallery thumbnail, Facebook timeline cover image, or you can select a custom size (width and height) for your particular purpose. Crop up to 5 images simultaneously. The site detects the most interesting part of each image to use when cropping. Adjust the placement as needed. When finished, select images to keep and download to your computer.

In the Classroom

Quickly and easily crop pictures and images to any desired size for use in projects and presentations. Share with students to use with projects and presentations for making images uniform in size.
 

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Crossword Labs - Matt Johnson

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2 to 8
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Create a simple crossword and save it online. Give your crossword a title, see an example of how to set it up, and get started. Once finished create a passcode ...more
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Create a simple crossword and save it online. Give your crossword a title, see an example of how to set it up, and get started. Once finished create a passcode (write it down to remember it) and click Generate. The next screen will allow you to edit, regenerate, or save. Once saved you can create a Word or PDF document or share using one of many social networks. Be sure to copy the URL and save it with your passcode. There is no registration involved.

In the Classroom

Use this tool to create crosswords to review any topic. Help students study new vocabulary by providing the definition and challenging students to write the correct word. Create sight word crosswords for younger students. Crossword Labs is an excellent review tool for science or social studies. Put a short description of an event or famous person and students write in the name of the event or person as the answer. Encourage students to create crosswords for each other as a review or as a follow up for the audience after an oral presentation. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create crosswords to reinforce vocabulary.
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Crowd Buzzer - Crowd Buzzer

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K to 12
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Crowd Buzzer is a virtual game buzzer that lets players buzz in from any digital device and lets others see who buzzed in first and the order of other players. ...more
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Crowd Buzzer is a virtual game buzzer that lets players buzz in from any digital device and lets others see who buzzed in first and the order of other players. No more wondering who hit that buzzer first! Begin by giving your game a name, then look for the game code in the upper left portion of the page. Next, provide players a link to the Crowd Buzzer site, located here, and ask them to enter the game code. In addition to the game code, players add their name and the optional team name if desired before joining. Next, turn the buzzer on and off from the hosting site; for example, turn off buzzers while reading a question, and turn them on when ready for responses. Finally, players click the buzz button on their screens, and the host receives a list of names in the order they buzz in. Crowd Buzzer allows up to 100 players per game.

In the Classroom

Crowd Buzzer is perfect for many in-person and virtual activities. For example, use Crowd Buzzer to engage students at the start of a lesson to review previous concepts or as an exit ticket activity at the end of class. Enhance learning by including students as the host of activities, ask groups to share information with their peers, and host a Crowd Buzzer game to have other students provide answers to questions they create. Extend learning by asking students to become the teacher and share a project-based learning activity using Crowd Buzzer as a virtual learning activity that includes students and adults. An example would be a student project to understand food waste in the cafeteria. Students share a slide presentation created with Google Slides, reviewed here, or prepare a Wakelet collection, reviewed here, with information found in their research, and then provide an interactive presentation that includes opportunities for administrators and students to buzz in to respond to questions based on statistics learned as part of the students' research presentation.

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Crowdsourcing Science Using Citizen Science in the Classroom - TeachersFirst

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K to 12
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What is Citizen Science, and what are some ideas for incorporating it into the classroom? This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed...more
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What is Citizen Science, and what are some ideas for incorporating it into the classroom? This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here provides background knowledge and ideas for using citizen science projects to enhance your science curriculum while supporting the greater science community. The activities include learning how to understand the basics of citizen science, suggesting projects that feature counting a bat population, supporting local birds, reporting sea turtle sightings, and more. Additional extension activities provide ideas and essential information on creating a citizen science project.

In the Classroom

Increase student engagement by encouraging students to find and select citizen science projects that help their community and appeal to their interests by voting on a project to participate in. Create a simple survey using Poll Maker, reviewed here for students to vote on a project to become part of. Extend learning by asking students to document learning using science journals. Find many different templates for journals at Slidesmania, reviewed here to download and use with PowerPoint and Google Slides.

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Crunchzilla - Crunchzilla

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3 to 12
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Learn basic computer coding skills using this tool. There are three difficulty levels: Code Monster for preteens (or even younger), Code Maven for teens and young adults, or Game Maven...more
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Learn basic computer coding skills using this tool. There are three difficulty levels: Code Monster for preteens (or even younger), Code Maven for teens and young adults, or Game Maven for ages 16+. Code Monster prompts younger students to change various parameters of an already given code. As they enter different parts to the code, the changes in the object can be seen immediately. Simply click on the dialogue bubble and a new lesson will appear. Unfortunately, creations cannot be saved. (Students can screenshot their creations.) Use Code Maven with older teens, though it appears to have the same lessons as Code Monster. Game Maven is the third and most advanced programming tutorial in this series. Use this to teach a little about programming by creating easy games. In all three tools, skip to further lessons by clicking on the dialogue balloons. Use the back button to return to previous lessons. It is also easy to undo a lesson and start a code over with the reset button. In all tools, if you return to the same browser on the same machine, it will return to the last lesson you were on. Note: Be sure to have played with Code Maven prior to using Game Maven as those lessons are needed to understand how to program (unless there is prior coding experience).

In the Classroom

When discussing computer science and how technology touches all of our lives, be sure to discuss coding and that it is a language that everyone can learn. Show the HTML markup of a page to show what the computer "reads" to form what websites look like. Use these tools to show basics in coding. When students are working, be sure to not rescue them with answers. Encourage learning by telling them to ask three other students first before asking the teacher AND that it is okay if we learn it together. Use other coding programs such as Scratch, reviewed here. Have students create a tutorial or a quick reference guide for using coding. Create a class wiki using TWiki, here, to share your reference guide. If you want to learn more about wikis, check out the TeachersFirst Wiki Walk-Through. Share this site with your young gamers to lure them into the logical world of coding -- and actually build STEM skills in the process.

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CS Unplugged - CS Education Research Group

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4 to 12
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Find hands-on learning of computer science concepts (often without technology) with this collection of free learning activities including interactives and puzzles. All materials are...more
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Find hands-on learning of computer science concepts (often without technology) with this collection of free learning activities including interactives and puzzles. All materials are through Creative Commons licenses for easy copying, sharing, and personal adaptation. Download all activities for free in a book download or explore individual activities by topic, and then download in PDF format available in several languages. Other options include videos to view individually or by topic on activity pages. Topics covered include Binary numbers, Images Representation, Text Compression, Information Theory, Searching and Sorting Algorithms, Routing and Deadlocks, and Cryptography, among others. Also, check out the section for teachers under the Community tab. This section includes many additional resources and learning programs. The videos are in English, French, Swedish, Korean, and Chinese. If your district blocks YouTube, the videos may not be viewable.

In the Classroom

Make technology understandable and available to everyone, without the need to use technology. Use CS Unplugged as one of your STEM stations/centers during science lessons. Use CS Unplugged as an excellent resource for students who want to learn about computer science on their own. CS Unplugged is a great tool to share with students considering a major in computer science in college or wondering about computer careers. If you teach computer science courses, CS Unplugged could be useful for locating review materials to share with your students.
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Cube Creator - Read Write Think

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2 to 12
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The Cube Creator offers four different options for creating and personalizing a printable cube for summarizing or story-telling: Bio Cube, Mystery Cube, Story Cube, or Create your Own...more
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The Cube Creator offers four different options for creating and personalizing a printable cube for summarizing or story-telling: Bio Cube, Mystery Cube, Story Cube, or Create your Own Cube. Follow prompts to create the cube. The planning sheets help you collect information before making the actual printable cube. Once you have entered all your information, print and follow directions to assemble the paper cube. Follow links to find lessons that use this interactive as well as suggestions for other uses. There are lessons for grades 3-4 up through grades 11-12. Note: Read Write Think has added the capability for students to save their work to continue later. In the last paragraph of the Overview, there is a link to watch the video: Saving Work With the Student Interactives.

In the Classroom

Use the Cube Creator for virtually any lesson or activity as a substitute for a paper and pen project. Try printing on heavier card stock so cubes are durable. Create a cube to practice math problems, describe habitats, outline important story events, and much more. Have students create a cube and share with other students to practice retelling, summarizing, adding synonyms, or review for tests. Have each of your students create an All About Me cube for parents to view at Open House or to get to know each other during the first week of school. Have others guess which cube belongs to which classmate. Create a cube review game where others must answer the question that comes up when you "roll" the cube. The possibilities are endless. Challenge your gifted student(s) to create a "Who Am I?" cube about a famous person they research. Use the Bio Cube option with one variation: DO NOT include the person's real name. Share the cube as a game for the rest of the class to guess (and then create their own similar cubes). Your gifted students may also come up with new ways to Create Your Own Cube that could become a class game! Invite them to try their creativity.
 
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Cubing and Think Dots Strategy - Eulouise Williams

Grades
3 to 12
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This PDF explains the teaching strategies of Cubing and Think Dots. Cubing is an instructional strategy that asks students to consider a concept from different perspectives. Use ideas...more
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This PDF explains the teaching strategies of Cubing and Think Dots. Cubing is an instructional strategy that asks students to consider a concept from different perspectives. Use ideas from the site to understand how to use cubes to differentiate teaching for various groups of students. Similar to cubes, Think Dots incorporates the idea of students constructing the meaning of concepts through the use of activity cards correlated to the roll of a dice. The PDF starts with an overview of Bloom's Taxonomy and its revision.

In the Classroom

Use ideas from this PDF to differentiate and offer a variety of learning opportunities to students. Share this site and the strategies with peers during professional development sessions. Have students create cubes or think dots of their own for use when reviewing material for tests and quizzes.
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Cue Flash - cueflash.com

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K to 12
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This tool is an Internet-based flashcard system. Create, edit, and re-mix flashcards for any topic or subject. The interface and flashcards are simple and the site is very easy to ...more
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This tool is an Internet-based flashcard system. Create, edit, and re-mix flashcards for any topic or subject. The interface and flashcards are simple and the site is very easy to use. Use the tag cloud or subject list to find existing flashcard sets.
This site includes advertising.

In the Classroom

Create flashcards for your classes -- or have them make their own. Try using them as an introduction to a concept, then again in the practice of the concept, and one more time as a final review. This would be great for teaching Latin prefixes and suffixes of words used in science terms or for standardized test preparation. Try having students create flashcards and share with each other to quiz themselves within their own groups. Clicking on Discussion Group in the upper right corner to start a discussion thread about a flashcard to extend learning. Teach students in higher grades how to create flash cards with multiple blanks to challenge their brain to remember more pieces of the puzzle. Show them how to carefully read through their classroom notes and underline the most important word or words in a sentence. Then have them leave out the most important words for their flashcards. Learning support teachers might want to have small groups create cards together to review together before tests. Have students create flashcard sets to "test" classmates on what they "teach" in oral reports.

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Cult of Pedagogy Blog - Jennifer Gonzalez

Grades
K to 12
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The purpose of this blog and the accompanying podcast and videos is to support "a vibrant, encouraging, stimulating community of teachers, supporting each other toward excellence."...more
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The purpose of this blog and the accompanying podcast and videos is to support "a vibrant, encouraging, stimulating community of teachers, supporting each other toward excellence." General education, resource, and ESL/ELL teachers will find plenty of subjects of interest. Choose from broad topics including instruction, classroom management, or technology for ideas in honing your craft through topics of interest to any teacher. Dig deeper to find leadership ideas and hot topics. Check further down the page to browse and find information on specific subjects and grade levels.

In the Classroom

This site is a must-add to any professional development activities. Be sure to check back often for the latest posts or follow The Cult of Pedagogy's Twitter feed for all of the latest updates. The podcasts are extremely engaging, interesting and helpful to all classroom teachers. Listen in your car on your way to and from school, or listen with your peers during your lunch period.

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Cultural Astronomy - Bringing the Heavens to Earth - Adler Planetarium

Grades
4 to 12
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Chicago's Adler Planetarium offers this interesting introduction to the way in which early cultures interpreted the heavens. There are dozens of examples drawn from as many ancient...more
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Chicago's Adler Planetarium offers this interesting introduction to the way in which early cultures interpreted the heavens. There are dozens of examples drawn from as many ancient cultures, and all organized into themes that would have been essential to these civilizations. A set of lesson plans rounds out this intriguing unit.

In the Classroom

Save this site as a favorite and use it for an all-around resource for a unit on astronomy. Take advantage of the free lesson plans offered in addition to the sections that could be used as learning centers by themselves. This is a great resource for an inter-disciplinary lesson about astronomy.

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Cumberland Trace Gifted - DAP Tool - Julia Roberts and Tracy Inman

Grades
K to 12
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The DAP (Developing and Assessing Products) Tool is a set of rubrics developed to assess student products at varying levels of expertise. The intent of the DAP Tool is to ...more
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The DAP (Developing and Assessing Products) Tool is a set of rubrics developed to assess student products at varying levels of expertise. The intent of the DAP Tool is to differentiate while taking the ceiling off higher level and creative thinking skills (perfect for gifted learners). There are four components for all products: content, presentation, creativity, and reflection. The tool offers rubrics at three performance levels. Especially appropriate for removing a "ceiling" for gifted students is the inclusion of an expert or "professional" performance level rating. This rating acknowledges work that one would expect from a professional in the content area. The criteria for each level increase in sophisticated. Level 1 would be for younger students or those with less expertise. Level 3 might be for high school and/or your most gifted students-- at any grade level. There are fourteen different product rubrics and a blank rubric at each level. The blank rubric suggests descriptions for all but the presentation component. Some of the products are PowerPoint, poster, pamphlet, diorama, service learning, monologue, model, and more. Download the rubrics in PDF format.

In the Classroom

Offer individualized rubrics for every project so each student can demonstrate appropriate expertise. These rubrics are perfect to use in the heterogeneous classroom where you might have a mix of ESL/ELL, gifted, and learning support students. Many of these activities are ideal for differentiating for your gifted students and providing challenges more suited to their ability, creativity, and thought process.
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Curation Resources - TeachersFirst

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K to 12
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Discover resources in this collection for your students to use to curate resources. Curation means selecting, collecting, organizing, and presenting content. Curating is especially...more
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Discover resources in this collection for your students to use to curate resources. Curation means selecting, collecting, organizing, and presenting content. Curating is especially helpful when researching a topic but always useful to help students to keep information systematically arranged. We have included resources for all grades.

In the Classroom

Share these resources with your students to use when curating materials for projects and lessons. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.

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Curious George - PBS Kids

Grades
K to 1
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Join Curious George in his adventures with the Man in the Yellow Hat. Enjoy the antics of Curious George through online games, printables, and videos. Games feature matching, numbers,...more
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Join Curious George in his adventures with the Man in the Yellow Hat. Enjoy the antics of Curious George through online games, printables, and videos. Games feature matching, numbers, sounds, categorizing, shapes, Spanish, movement/dance, and animal sounds. Earn stickers with successful completion of each game. In the teacher section, there are 16 "ready to go" activities. Each activity includes a description, topic, and tips!

In the Classroom

Use the video clips or activities on your projector or interactive whiteboard. Use this site at centers to reinforce skills (counting, matching, learning shapes, and more). Share this link on your class website for students to access at home.
 This resource requires PDF reader software like Adobe Acrobat.

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Curious George STEM Collection - PBS Kids

Grades
K to 6
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The Curious George STEM Collection contains a variety of hands-on lesson plans teaching STEM concepts through Curious George videos. Concepts taught include simple machines, measurement,...more
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The Curious George STEM Collection contains a variety of hands-on lesson plans teaching STEM concepts through Curious George videos. Concepts taught include simple machines, measurement, sorting, and more. Each lesson begins by watching a video, then using the concepts presented in the video to participate in a variety of learning activities. In addition to the complete lesson, each activity also includes several additional resources for extending learning. Lessons align to National and Next Generation Science Standards.

In the Classroom

Take advantage of these free lessons and videos to add to your current STEM teaching resources. Ask students to blog about their experiences as a substitution for handwritten journals using a tool like Seesaw, reviewed here. This tool makes blogging easy, even for the youngest students. To enhance learning for students, take pictures of class activities, then have students annotate images using Image Annotator, reviewed here, and Voxer, reviewed here. Use Voxer for students to extend their learning by adding a voice recording of their understanding of science and math concepts learned during lessons.

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