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Fresh Folk - Leni Kauffman
Grades
K to 12In the Classroom
Previous experience with layer-based design software editing such as Photoshop is extremely beneficial.Include this library of objects for students to use with any digital projects. If you or your students, don't use PhotoShop, edit images using Photopea, reviewed here, then save in PNG or SVG format. Include the multicultural images when creating classroom newsletters, calendars, and worksheets. Ask students to use the images when creating digital books or multimedia projects. For example, include images when making digital books with Book Creator, reviewed here, or include with explainer videos created using Powtoon, reviewed here.
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Frogs: A Chorus of Color - American Museum of Natural History
Grades
1 to 8In the Classroom
Treat your students to this wonderful website about frogs. Use an interactive whiteboard or projector to share the sights and sounds of these amphibians.Add your comments below (available only to members) | Become a Member
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From Artificial to Authentic: Using Book Creator to Create Meaningful Projects - Book Creator/Michael Hernandez
Grades
K to 1In the Classroom
Use the information shared in this article to gather inspiration and ideas for planning authentic student projects. Learn more about the features available on Book Creator and how to use them by completing the Book Creator Certified Author Course, reviewed here. Learn more about authentic assessments and learning activities by viewing the archive of TeachersFirst Twitter Chat: Engage & Inspire: Authentic Learning Activities reviewed here.Add your comments below (available only to members) | Become a Member
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From Egg To Chick: An Embryology Unit - Missouri Farm Bureau and Missouri State University
Grades
K to 3In the Classroom
Don't forget to bring in an egg for step 4 and use a smartboard or projector for this webquest! To assist students with feedback, have them complete the charts using Google Docs, reviewed here. Save trees and the headache that comes with messy papers to grade!Add your comments below (available only to members) | Become a Member
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From Jungle to Lab - The Exploratorium
Grades
4 to 12Add your comments below (available only to members) | Become a Member
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From Provocative to Productive - NewseumEd
Grades
4 to 12In the Classroom
Have this lesson handy when a controversial or contentious subject emerges. You just never know when that will happen, but you can run with it if you prepare using these NewseumEd guidelines. Share them with students, so they will understand what they need to do to participate successfully in a discussion or debate. Are there no issues at hand? Try finding one using Code Switch, reviewed here. At Code Switch find award-winning journalists from a variety of races to share their perspectives on current issues. Try giving students a choice! Show them several subjects and use Dotstorming, reviewed here, to comment and vote on topics for the discussion. Use the opportunity to hone students information literacy skills by reviewing how to evaluate and cite sources. Once they have researched their topic, and are ready to discuss, use a tool such as Thinkalong, reviewed here, to practice their discussion and argument strategies. With older students, a next step might be to take the debate public using Virtual Debate, reviewed here, which has online examples and resources for conducting virtual debates.Add your comments below (available only to members) | Become a Member
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From the Farm to Your Table: Where Does Our Food Come From? - Yale University
Grades
3 to 5In the Classroom
As you work through this unit with your students, ask students to take notes on the material and write down questions they still have and topics that confuse them. They can do this with pen and paper or online. If you want the assignment online, explain to students they need to open a new tab in their browser window and take notes with a tool such as Webnote, reviewed here; tell students to be sure to save the URL to share their notes and questions with you and their peers.Add your comments below (available only to members) | Become a Member
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Frontiers for Young Minds - Frontiersin.org
Grades
2 to 10In the Classroom
Use these articles in Biology or Health class to learn about the brain and factors that affect it. Students will find many articles of interest to them. Articles focus not only on learning, but games, media, emotions, and other activities. Have a bright students looking for a challenge? Encourge him/her to follow the directions to apply as a Young Mind reviewer. Challenge cooperative learning groups to read an article and create an infographic sharing the highlights of what they discovered. Use a tool such as Venngage reviewed here. If you teach gifted science students or would like to offer an advanced option to a gifted student in your regular science class while studying the brain or human body, this journal offers an outstanding opportunity for real world collaboration with scientists and very bright students in other places. Differentiate by going outside school walls! Have your student write an article and/or apply to join the team of young scientists.Add your comments below (available only to members) | Become a Member
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Fuel Up - National Dairy Council, National Football League
Grades
2 to 12In the Classroom
Participate in the healthy eating challenge by creating your own class video entry for the Cooking Show Challenge! Use Adobe Express Video Maker, reviewed here. Share the videos using a tool such as TeacherTube reviewed here. Help your class members to apply to be student ambassadors. Help your students to sign up and start graphing their physical activity and nutritional changes, receive badges and prizes, see how their classmates are doing and encourage them by giving rewards, and finally, by viewing what other classes are doing. Share the information on this site with parents so they can support the lifestyle changes encouraged here at home.Add your comments below (available only to members) | Become a Member
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Fun Stuff for Kids and Teens - The Smithsonian Institution
Grades
K to 12In the Classroom
Add Fun Stuff for Kids and Teams to your science and art bookmarks to use across many different content areas. For example, one activity is called Journey Through an Exploded Star; share a link to this interactive with students to explore before introducing lessons on stars and supernovas. Ask students to share their learning and add questions using IdeaBoardz, reviewed here. Create an IdeaBoard with two columns (or more if desired), then share the link with students to share information and questions with peers. Encourage student engagement in animal-related learning by introducing them to the Art Meets Science Collections. Afterward, ask students to create multimedia projects incorporating animals as art to showcase scientific concepts like habitats, conservation, and human interactions. Find many different templates and presentation ideas at Genially, reviewed here.Add your comments below (available only to members) | Become a Member
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Fun 4 the Brain - Natasha Oliver
Grades
K to 6In the Classroom
Share the games on your interactive whiteboard or projector. If individual computers aren't available, set up a computer cluster for students to explore this site. Allow students to practice skills for mastery, remediation, and reinforcement using the variety of games offered on the site. This is definitely a site to list on your class web page for students.Add your comments below (available only to members) | Become a Member
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Fun Activities for Your Kids - Delta Dental Insurance Company
Grades
K to 5In the Classroom
Have a mouthful of fun during Dental Health Month or any health unit on teeth! Have fun reading literature and poetry while exploring your tantalizing teeth! Add a taste more to your study of the senses, and watch children dig right in! Provide dental information for career day. Have students invent their own dental games. Students can create a quiz, guess a word, write a story, or even investigate career specialties.Add your comments below (available only to members) | Become a Member
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Fun Food Stuff - Tom Zinnen - BioTrek University of Wisconsin-Madison
Grades
K to 6In the Classroom
Walk through some of the question/answers on a projector or interactive whiteboard, then ask students to investigate others in small groups at a computer before actually doing the experiments.Add your comments below (available only to members) | Become a Member
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Fun Science Demos - Dr. George Mehler & Jared Hottenstein
Grades
K to 8In the Classroom
Flip your classroom and use a video as homework. Have students take notes on the material and write down questions they still have and topics that confuse them. Or, use a tool like playposit,reviewed here, for students to pause videos and ask or answer questions right on the video. These activities can uncover misconceptions. Show the video to the class, and then discuss the concept at length. To share a single video from this site without all the YouTube clutter, View Pure, reviewed here, and create a shortcut to the View Pure page directly on the desktop. For more advanced classes, provide time for students to choose a video to view and research the underlying concept.Add your comments below (available only to members) | Become a Member
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Funology - Science Experiments - Funburst Media
Grades
K to 6In the Classroom
This site would be a great enrichment piece for science units, hands-on learning, or even in-door recess. Use them as hands-on morning assignments or problem(s) of the day and have students journal the hypothesis, outcome and rationale to practice writing. If you have a class wiki, consider adding a "Not-so-Mad Scientist" page for students to record their results from home or school. Share the link on your teacher web page and give extra credit for at-home reporting.Add your comments below (available only to members) | Become a Member
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Game Builder - WiscOnline
Grades
K to 12This site includes advertising.
In the Classroom
Take advantage of the games offered on this site to review or introduce content in your classroom. If sharing with younger students, demonstrate on your interactive whiteboard first to show students how to avoid the advertising on the site. Share games on your class website or blogs. Instead of you creating the games, ask students to work together to create their own games for use when reviewing content. Ask students to replace pen and paper and include a link to their games as part of a blog post using edublog, reviewed here. Take this a step further at the end of your unit and modify classroom technology use and extend student learning by having students build an explainer video of the topic using moovly, reviewed here, or another video creation tool.Add your comments below (available only to members) | Become a Member
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Game Ideas for Kids - Joanne McNulty
Grades
K to 4This site includes advertising.
In the Classroom
Bookmark this site to use throughout the year as a resource for finding game ideas and printables. Use these activities for holiday parties, everyday review games, and more. Share with parents as a resource and suggest ways to incorporate learning into game play. Invite your students (or groups) to invent their own games based on what they learn in research projects or in class. Create a classroom game shelf of student-made games based on various curriculum units.Add your comments below (available only to members) | Become a Member
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Game-Based Learning Resources - TeachersFirst
Grades
K to 12In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.Add your comments below (available only to members) | Become a Member
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Games for the Brain - GamesfortheBrain.com
Grades
3 to 12In the Classroom
Offer exciting and fun ways to improve problem solving and creativity in A Game a Day! Challenge your students to go beyond and stretch their thinking in a variety of ways. The gaming format holds high motivation and interest with your students. Arrange contests within your class for increased achievement. Use in gifted and advanced classes. A Game a Day is a great center time activity and also can be used effectively for reward time. Use as examples for gaming formats with your computer classes. Challenge your students to create review activities for concepts and units based on the game formats presented. Preservice teachers can benefit for discovering the wave of the future: education through gaming. Use in your world language classes to increase fluency.Add your comments below (available only to members) | Become a Member
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Gamification Resources - TeachersFirst
Grades
K to 12In the Classroom
Create your own games for review and classroom activities. As a final assessment, challenge students to create their own games to share with their peers. Use this collection to find the best gamification tools on the TeachersFirst site!Add your comments below (available only to members) | Become a Member
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