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Google Moon - Google
Grades
K to 12In the Classroom
Google Moon is a great way to show what we understand about the moon even though it has been decades since the last moon missions. Even younger students can share the experience on an interactive whiteboard or projector. Discussions of changing technologies and advancements in space missions can easily occur following viewing of the missions. Students can create a time line using conventional or multimedia resources to show the different Apollo missions. Google Moon can be used in history classes as well as literature classes by creating or reading poems and stories about the Moon. Students can generate art and writing to showcase information learned.You must be registered and logged in to add items to your favorites.
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Zunal WebQuest Maker - FREE - Zafer Unal, PhD
Grades
2 to 12In the Classroom
Search the multitude of webquests that are "ready to go" at this site. If you are looking for a more personal touch, you can create your own webquest for each class, tailored to what you want to cover or want students to research. This site also provides a place to post a personal portfolio of your work (if you choose to include any student work, you must have written permission to do so from the student and his or her parent). You might also want students to create webquests as final products of group research projects. Be sure to provide a meaningful rubric for the essential features.Add your comments below (available only to members) | Become a Member
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TeachersFirst Wiki Walk-Through - TeachersFirst
Grades
K to 12In the Classroom
This is listed as a TeachersFirst "edge" entry, but our step-by-step walk-through takes the edge off and makes your wiki a walk in the park. Check it out now, while there is still FREE classroom wiki space available from the three wiki tools we review in detail.Add your comments below (available only to members) | Become a Member
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ThinkUKnow - Child Exploitation and Online Protection Centre
Grades
K to 12In the Classroom
Click on Parent and Teachers resources to access lesson plans and resources that teach alongside the Cyber Cafe. You must register to access these, but it is painless. Interact with the content of this site on an interactive whiteboard or projector with your entire class to generate a class discussion on this important topic.Add your comments below (available only to members) | Become a Member
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Philologus - Richard Shakeshaft
Grades
4 to 12In the Classroom
The games created are interactive, so students can work individually, on teams, or on a class computer using an interactive whiteboard or projector. One of the best learning tools for kids is to have them create their OWN games, and this site allows them to do that easily. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to work with different game templates and then act as "host" of the game to quiz the rest of the class: an ideal review or way to present student research information an a topic and keep the "audience" engaged.Add your comments below (available only to members) | Become a Member
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It's Up To You - BBC Northern Ireland Learning
Grades
1 to 5In the Classroom
Help fight childhood obesity and promote healthy habits by motivating your students with this fabulous website. Use your interactive whiteboard or projector to take your students on this journey to health and fitness. Beginning readers will need a "helper" with the written voice bubbles. This website is ideal for a science unit on nutrition or a physical education class. Have students work in cooperative learning groups to explore the interactive, drag and drop activities and review quiz.Add your comments below (available only to members) | Become a Member
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American Airlines: CR Smith Museum - learningbox.com
Grades
4 to 10In the Classroom
Use this website as a resource for a research project about inventors. Share the timeline on an interactive whiteboard or projector during a unit about inventors, engineers, or aviation.Add your comments below (available only to members) | Become a Member
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Interactive Mathematics Miscellany and Puzzles - Alexander Bogomolny
Grades
3 to 12In the Classroom
Use these applets on an interactive whiteboard or projector as an anticipatory set for a lesson in math class. Have students work independently on the logic and puzzle activities. These activities are ideal for gifted students (for advancement and/or enrichment) or extra practice for struggling students. Provide this link on your class website, so students can explore at home or as review.Add your comments below (available only to members) | Become a Member
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Pest World For Kids - National Pest Management Association
Grades
K to 5Note: Students can also send a pest card by entering a recipient's name and email address as well as their own name and email address. Many district's have policies prohibiting students from using a personal email address. Additionally, they can sign up for newsletters which require parent authorization for those under 13. Please check your district's policy concerning student email and Acceptable Use Policy Activities can be seen online and also downloaded as an Adobe PDF document. Perhaps you want to sign up as a teacher and share the email with your class on a bulletin board.
In the Classroom
Use what students already know about pests to bring complex concepts such as social behavior and needs of organisms into focus. Students can use the site and create tip sheets for managing pests. Use multimedia programs such as PowerPoint and others to create these as a digital storytelling project. Students can also play the interactive games and write a story about life as a pest. Focus on the adaptations of pests to determine where they live and what other pests they are related to.Add your comments below (available only to members) | Become a Member
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Teachers' Guide: internet Field Trips - Scholastic, Inc.
Grades
K to 12In the Classroom
This is a good practice site for working with students, particularly younger ones; and it advises you on how to accommodate the different skill levels students have with the Internet.Add your comments below (available only to members) | Become a Member
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Test Maker - Help Teaching
Grades
K to 12In the Classroom
Use this website to create personalized quizzes and tests for your students. You could also ask students to design their own tests for each other to review using your teacher log-in or appoint a student "quizmaker" each week for the content your class has covered, making this an assignment that each student does once per semester.Add your comments below (available only to members) | Become a Member
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Seashell Identification Guide - Seashells.com
Grades
2 to 10In the Classroom
Use this site as a kick-off when students return to write their "What I Did on my Summer Vacation" papers. If you're teaching research skills, this site is a good place to start, since it is highly visual but definitive. ESL and ELL students can independently use this site since the vocabulary is limited to names, regions, and sizes. Biology teachers can use this site as a reference when teaching about classification.Add your comments below (available only to members) | Become a Member
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AstroViewer - Dirk Matussek
Grades
3 to 12In the Classroom
Use an interactive whiteboard or projection screen to share this interactive "sky map" with your class. Identify the changes in constellation location through the months of the year. Track motions of planets across the sky as well as the differences between Southern and Northern Hemispheres. Use these in a presentation about the mythology or significance behind constellation names. Or turn down the lights and use the "night sky" as a writing prompt during a poetry unit.Add your comments below (available only to members) | Become a Member
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Footprints Science - Footprints Science
Grades
4 to 12In the Classroom
The resource is an exciting add-on to teacher lessons and exceptional when used on an interactive whiteboard or projector. The samples can be used as a pre-lesson for students to obtain the general gist of the concept and brainstorm key points that they recognize from the simulation or interactive. Teachers can then use the student insights to discuss the content being presented and piece together the information. Teachers can also use the samples after original discussion of the content to reinforce material that students should learn and offer a visual representation of the topic. The simulation can also be used as reinforcement. Students can watch the simulation and then "explain the experiment" by putting the concept into their own words to demonstrate understanding.Add your comments below (available only to members) | Become a Member
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The Biography Maker - Jamie McKenzie and the Bellingham Public Schools.
Grades
4 to 12In the Classroom
All material at this site is copyrighted, so it must be viewed online. For students who do best with step-by-step instructions, this site is a gem! You might have one group research authors from a particular country while others do artists, musicians, scientists, etc. A class report from each of these groups would do a good job of encapsulating a country or area of the world within any given time period. Teachers seeking independent projects for students who "test out" of a unit can assign this site's step-by-step instructions as a meaningful alternate activity.Add your comments below (available only to members) | Become a Member
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Hunkin's Experiments - Tim Hunkin and Shane Frazer
Grades
3 to 8In the Classroom
Take a look at this site and determine some experiments that correlate with your curriculum. Then set up a computer learning station based on the topic. Provide a list of experiments for your students to try at the learning center. Most cartoon experiments require very simple supplies (if any). Have students groups create a wiki page explaining why their assigned experiment works and the underlying principles. You will have an instant student-generated "text."Share this link on your class website for some at-home experimentation.
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Power Point Games - Jefferson County Schools
Grades
2 to 12In the Classroom
Use these templates with any subject you wish to review: foreign language word lists, social studies terms and concepts, science, language arts, art, music, sped, etc. These activities offer an excellent method to review information through a fun and different approach. Teachers can also have students create their own versions of review games.Add your comments below (available only to members) | Become a Member
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The Wilderness Classroom - The Wilderness Classroom Organization
Grades
3 to 8In the Classroom
Use the downloadable lesson plans, printable pages, standards, and kid libraries to organize the unit in conjunction with the expedition. Follow upcoming expeditions in real time live in the classroom. Project the expeditions on an interactive whiteboard or screen. Allow students to participate in scheduled live chat sessions with the expedition members or e-mail them personally, using a class email account or student email within school policies.Add your comments below (available only to members) | Become a Member
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Scratch - Lifelong Kindergarten Group, MIT Media Lab
Grades
1 to 12Material created can only be viewed within the program. Drawings are not saved as a JPG or pic file. However, a "snapshot" of the screen can be created by using these keys in Mac: apple, shift, and 4 and click/drag to surround the portion to save. In PC use: control/print screen. These snapshots can be uploaded or used as a picture in other applications.
In the Classroom
Be sure to "play" with this program before you present it to students; or, you could have computer savy students in your class pair up with not so savy students to investigate together. There are many tabs, folders; and icons to investigate. You (or students) could click Create and in the center pane, click on the tutorial. To begin your creation follow the steps in the tutorial. Once you have the idea, choose your own features from the menu on the left, and on the bottom right are two more menus; Look for the cat icon and the backdrops. Different colors, pens, and materials can be used to create the background or an image can be brought in from your computer. Objects in Scratch are called a Sprite and can be added in by choosing the folders below the screen. By clicking the script tab, blocks can be moved in to create motion, add sounds (even record your own message), and change the look of the Sprite. Blocks are linked on to each other to create a series of events. A control block dragged to the top of the blocks control which key starts the event. Advanced options include adding variables and other controls.Be sure to check with your Technology Department, as many districts require authorization to download or install new applications. Projects can be shared online; however an account is required.
Work is saved to the computer itself and only shared online via an account. To avoid problems concerning content made by outsiders or issues with sharing, save the work locally and either create your own gallery on a supervised class website/wiki or set up a single account where you share the "best" projects online via your own log-in. Remind students of the school's Acceptable Use Policy and consequences of violations, if you do allow them to join/share. Images used should adhere to all copyright rules. Use pictures taken in class or those with Creative Commons licensing (and provide attribution!).
Practical tips: Students quickly catch on to this program when allowed to play and easily see what they can make from it. Provide a simple assignment with defined rules/tasks to learn the tools. Younger students may familiarize themselves more easily working with a partner. Have students use a storyboard to write down what they will do/draw/say in their creation in order to keep tabs on what students and their creations.
Possible uses: For the lower grades, Scratch provides unlimited possibilities. Use as a new way to show vocabulary usage. Use the paint program to add information to a picture from your class field trip or science experiment. Use Scratch to help in storytelling a concept in a new and unique way, such as how rocks are formed. In the upper grades, use Scratch to show complex material in a new way. For example, students can draw DNA and show replication, etc. through their drawings and storytelling. Draw the different movements of landforms in plate tectonics. Draw or illustrate solutions to Math problems.
Edge Features:
Requires registration/log-in (WITH email)
Products can be shared by URL
Requires download/installation of software
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Fastball Reaction Time - Exploratorium
Grades
4 to 10In the Classroom
Have students work with a partner to explore this web activity.Add your comments below (available only to members) | Become a Member
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