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Mount Rushmore - PBS

Grades
6 to 12
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This companion site for the PBS program of the same name offers a nice visual history of how Mount Rushmore came to be, including a number of Flash animations that ...more
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This companion site for the PBS program of the same name offers a nice visual history of how Mount Rushmore came to be, including a number of Flash animations that show how engineers executed the project. Apart from its historical value, this site would be useful as part of a study of large engineering projects.

In the Classroom

Within the teachers guide are lesson plans for economics, civics, history or geography classes. This is a great resource for any Secondary Social Studies classroom!

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Just Flip A Coin - My Tech Tailor

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K to 12
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the ...more
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Do you sometimes wish you had a coin in your pocket to make a quick decision? Just Flip A Coin does it for you! Open the site and watch the coin flip a few times before landing on heads or tails. Choose "Flip Again" for a do-over!

In the Classroom

Although this site is extremely simple, you will find many classroom uses. Be sure to bookmark it for later use. Use Just Flip A Coin on your interactive whiteboard (or projector) to choose leaders of teams, decide between options for classroom games or activities, or decide between two book choices. Have students use an actual coin to flip and compare results with Just Flip A Coin for a math probability lesson.

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Thunks - Get Thunking - Ian Gilbert

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4 to 12
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included ...more
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A Thunk is a beguilingly simple-looking yes/no question that stops you in your tracks to look at the world in a whole new light. Over a thousand Thunks are included on the site with simple yes or no responses. View results easily, read comments, or submit your own comment by including your name, email (will not be displayed), and comment. Thunks can be chosen by categories such as good and bad, human condition, or friendship. At the time of this review, we found no evidence of inappropriate public comments (and we looked hard!) , but you might want to preview before turning young people loose on the site.
This site includes advertising.

In the Classroom

Display a Thunk on your interactive whiteboard (or projector) as a discussion/debate starter. Have students choose a response and defend their answer. Allow students to discuss their answer throughout the week and survey responses again. Have students create their own Thunks to be discussed in class. Create a bulletin board and allow students to post comments and reactions to the question posed. Use a Thunk as a journal writing prompt. Make this page available for students who are "stuck" thinking of something to write about.

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Stencyl - Stencyl, LLC

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6 to 12
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game ...more
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Stencyl allows you to design and build your own games without any knowledge of programming. Download the program and use their Photo Shop "like" toolset to create the game of your dreams. Scroll down to the bottom menu to find Stencylpedia and get started by viewing videos, demos, and sample projects. Click Education from the top menu to find a Teacher Toolkit to get started. Scroll down the page to find Lessons such as Quick Start Guide and several other teaching guides. Stencyl also has a library for backgrounds and actors, or you can import graphics from your Mac or P.C. The click and drag capability empowers those with a creative game idea to see it come to reality without knowing any code. Share your game with Stencyl, or on your own site or blog. Stencyl also has tools for creating iOS (iPhone, iTouch, iPad) and Android games, but they are not free (rats!).
This site includes advertising.

In the Classroom

Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.

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Middle School Chemistry - American Chemical Society

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5 to 9
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"Big ideas about the very small," does not do this lesson plan center for middle level chemistry justice. Not only are there lessons plans and activity sheets that are able ...more
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"Big ideas about the very small," does not do this lesson plan center for middle level chemistry justice. Not only are there lessons plans and activity sheets that are able to be downloaded, there are also laboratory experiments and other smaller hands on activities that correspond to the lessons. Last but not least, there are related, FREE, online multimedia animations all packaged together.

In the Classroom

Pick a lesson plan that fits with your curriculum and try it out with your students in grades six through eight. The animations are wonderful for showing the particles that make up larger objects. This is always hard for middle level students to understand and these lesson plans make the explanation and instruction about these complex concepts that much easier.
 This resource requires PDF reader software like Adobe Acrobat.

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National Geographic Education - National Geographic

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K to 12
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National Geographic offers a rich and extensive site for educators through its Education homepage. Scroll down the page to find resources, reference materials, maps, media, collections,...more
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National Geographic offers a rich and extensive site for educators through its Education homepage. Scroll down the page to find resources, reference materials, maps, media, collections, and much more. Scroll to the bottom of the page to find Explorer Classroom. For specific content searches use the search bar to find and filter results by grades, subjects, resource type, and audience.This site is frequently updated. Check back often!

In the Classroom

Be sure to bookmark (or favorite) this site for use throughout the year to find real-world resources for classroom use. Don't forget to look for materials on National Geographic for use with Earth Day and Arbor Day activities! Differentiate easily using the multiple levels of materials found within National Geographic. Some text portions are challenging, so you should pair weaker readers with a partner as they research on this site. Have students create a simple infographic sharing their findings using Venngage, reviewed here. Have students create a word cloud of the important terms they learn from this site using a tool such as WordItOut, reviewed here. If you use Apple products in your classroom, be sure to download the interactive iBooks for use in classroom centers or independent reading.
 This resource requires PDF reader software like Adobe Acrobat.

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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy

Grades
K to 12
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into...more
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The Guide to Pinterest for Educators is an excellent resource for teachers and administrators with tips and information for managing Pinterest as a powerful learning tool. Divided into eight sections this handbook discusses the basics of pinning, organization, collaboration, and more. Each section is short and simple to read, making this an outstanding guide for using Pinterest as part of your professional planning and teaching tools.

In the Classroom

Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.

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Whimsical Mind Maps - Whimsical

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4 to 12
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use...more
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Whimsical Mind Maps is a visual presentation tool offering concept maps in a variety of formats. Create appealing flowcharts, wireframes, sticky notes, and mind maps through the use of templates and intuitive editing tools. After signing in to your account, begin creating your mind map by choosing a template for your chosen format. Each format includes a dashboard with items to add and edit onto your page. Select the sharing icon to enable and disable features, including password protection, allowing comments, and creating a shareable link. Be sure to view the examples found on the site, including the interactive model on the home page to get a feel for the features available to you. Free accounts offer you the ability to create up to 4 free boards.

In the Classroom

Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.

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Science North - Science North Museum

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4 to 8
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From Sudbury, Ontario comes this nice science site for young students. In addition to exhibit descriptions and the standard museum virtual fare, there's a good collection on on-line...more
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From Sudbury, Ontario comes this nice science site for young students. In addition to exhibit descriptions and the standard museum virtual fare, there's a good collection on on-line science games and activities that can keep the curious busy for quite a while. Teachers will find this one useful for numerous topic areas.

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Story of the Web - Jack Schofield

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5 to 12
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Celebrate 25+ years of the World Wide Web with this retrospective in interactive form. Scroll through to read about the first ideas and learn about the explosive growth and important...more
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Celebrate 25+ years of the World Wide Web with this retrospective in interactive form. Scroll through to read about the first ideas and learn about the explosive growth and important events throughout the years. Choose auto-play to watch the timeline unfold or scroll at your own pace. As you progress through the story, watch for links to web stories. Viewers of the site share their personal memories each step along the way. Hover your mouse over the right side of your screen to link to the entire report in PDF format.

In the Classroom

Story of the Web is perfect for use on your interactive whiteboard or projector in a unit on technology and invention or in a computer literacy class. Share this site with students who have grown up on the Internet to provide an understanding of how quickly technology has developed. Compare it to the development of a human being over 25+ years! Have students create a simple infographic sharing their findings using Venngage, reviewed here. Use an online tool such as Interactive Two Circle Venn Diagram, reviewed here, comparing communication 25+ years ago to 2018.
 This resource requires PDF reader software like Adobe Acrobat.

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QR Treasure Hunt Generator - Classtools.net

Grades
4 to 12
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR ...more
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Interested in using QR codes in an engaging way? Try this Treasure Hunt Generator that uses QR codes. It's simple. Enter your questions and answers. Then click Create the QR Challenge. These are generated as text files which can be printed and posted wherever you want. Students use a QR reader (such as on iTouches, iPads, or phones) to scan and open the question and directions. Students then continue on by finding and answering the questions.

Note: QR code readers exist for every type of phone and are easily found on the Internet. For computers, add-ons exist for Firefox and Chrome as well as a desktop application from Adobe.

In the Classroom

Use to make any class content into a treasure hunt for knowledge. Keep students engaged by creating learning centers that have a question requiring an answer and perhaps another activity at the center before going on to the next. Have students learn and answer questions about mystery objects, art prints, or books/authors with accompanying QR codes. Identify trees by creating a QR code with a question about the tree and perhaps another link taking them to specific information. Create a scavenger hunt around the school asking questions about activities in the school or certain student projects found in showcases. (The first QR code could be printed in the school newsletter.) Create a treasure hunt with books in the library to test library search skills or to find a specific book and answer questions from the index, table of contents, etc. Use QR codes on objects in Geometry to ask questions about the shapes or solve a problem based on a physical object. Any subject area and content could find a use for this Treasure Hunt Generator. Challenge students to create their own QR treasure hunts as a way to "present" research projects. Use in social studies for the entire class to create a QR code hunt around your community to bring local history to life for all residents.

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The Wilbur and Orville Wright Papers - Library of Congress

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6 to 12
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The Library of Congress offers this collection of photographs, letters, and other documents related to the lives of aviation pioneers Wilbur and Orville Wright. Images and documents...more
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The Library of Congress offers this collection of photographs, letters, and other documents related to the lives of aviation pioneers Wilbur and Orville Wright. Images and documents in the archive provide primary sources on the history of flight. The archive is easy to navigate and a search will include a timeline of the brothers' lives, a family tree hyperlinked to relevant documents, and the expected photographs of Wilbur and Orville and their flying machines. Of special interest to many would be the story of the brothers' early failed enterprises, demonstrating that even famous inventors fail before finding success, as well as the many letters between the Wrights and other well known people of the time such as Amelia Earhart and Charles Lindbergh.

In the Classroom

Students doing research on the Wright brothers will find this site invaluable. Have students work in cooperative learning groups and research a specific topic found at this site. Exchange paper and pen notes by having students to take notes with an online tool like Simplenote, reviewed here. Have them share the info they learned with their small group. Tell students to be sure to save the URL to share their notes and questions. Simplenote allows you to access and update across all devices. Enhance learning by challenging students to modify their technology use and create a multimedia presentation using a tool such as Zeemaps, reviewed here. Zeemaps allows students to create audio recordings AND choose a location (on a map) where the story takes place. Alternatively, students could use Adobe Creative Cloud Express for Education, reviewed here, to enhance their learning and transform technology use by creating an interactive poster for their presentation.

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The Fun Theory - Volkswagen & Goodvertising

Grades
K to 12
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on ...more
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The Fun Theory is a collection of experiments captured on video to find out if making tasks more fun can change people's behavior. One of the most popular videos on The Fun Theory is a staircase in a subway station. The stairs were converted into working piano keys as a way to convince commuters to take the stairs over the escalator. Another test uses a game-based scenario to recycle bottles. Students and colleagues at all levels are subject to the same ineffective carrots-and-sticks. Why search around for methods to motivate when fun is the key to unlocking a world of possibilities? A contest also encourages visitors to upload their own applications of The Fun Theory. After watching the videos, you will see the evidence that appealing to an individual's intrinsic motivation is better on many levels. Make the road less traveled FUN! The collection of Fun Theory videos is an excellent resource to support game-based learning in your classroom. If your district blocks YouTube, they may not be viewable.
This site includes advertising.

In the Classroom

Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!

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World's 13 Ugliest Animals - Treehugger

Grades
5 to 12
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This site has an amazing collection of unattractive animals, their photographs, and some interesting information about each. Some are indeed uglier than any artist could have imagined!...more
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This site has an amazing collection of unattractive animals, their photographs, and some interesting information about each. Some are indeed uglier than any artist could have imagined! Included is information about their habitats, rarity, behavior, and other odd facts that add to their ability to arouse interest in readers of the site.

In the Classroom

Have art students create another "ugly" animal, using these as models and letting their imaginations go wild. In science class, talk about the uses some of the adaptations they display may have for their survival. Use this site on a projector or interactive whiteboard to introduce, discuss, and informally assess prior knowledge as you start your study of animals of any specific habitat.

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Google Jamboard - Google

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K to 12
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited...more
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Google Jamboard is a collaborative, online whiteboard application. Use the tool options to access the pen, eraser, add sticky notes, and upload images. Jamboard also includes some limited options to change the background. Add "frames" to create whiteboard displays similar to a slide show. Email the link to your board to add collaborators using the share icon. Be sure to select the drop-down box to add collaborators as editors, not just viewers. When finished, use the three dots near the top of the page to rename your Jamboard, download your work as a PDF, save as an image. All work automatically saves within your Google Drive account. In October of 2024 Google Jamboard will sunset (close down). Jamboards will not be supported after December 31, 2024. "Between October 1, 2024 and December 31, 2024, the app will be placed in "view-only" mode and you'll no longer be able to create new or edit existing Jams on any platform." Import your current Jamboards into Figjam, reviewed here, using the "Import" button so you don't lose access to those files after Jamboard shuts down.

In the Classroom

Use Jamboard on your interactive whiteboard (or with a projector) to share and highlight information for students. When finished, save and share as images for students to access in Google Classroom or on your class website. Enable the collaboration options for students to use when planning projects or as a tool for recording and sharing information. For example, ask groups working together on a science experiment to use this tool to share images and annotations throughout the experiment. Save Jamboard slides as images in digital portfolios. Seesaw, reviewed here, and Pathbrite, reviewed here, provide free online portfolio features for students at all age levels.

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A-Z Animals - Millie Bond

Grades
2 to 9
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A-Z Animals is an online animal encyclopedia and much more! Browse through the large list of animals in several different ways. Sort by alphabetical listing, Scientific names, group,...more
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A-Z Animals is an online animal encyclopedia and much more! Browse through the large list of animals in several different ways. Sort by alphabetical listing, Scientific names, group, location, endangered animals, pictures, or favorites. Each selection contains beautiful images and extensive information including basic facts, habitat, and behavior. Click the "listen" icon near the top of the page to listen to all text on each page (read by a synthesized voice). Print each page in PDF format using the Print link also located on a tab near the top of the page. In addition to the animal encyclopedia, explore the large selection of reference articles including many topics such as habitat, life cycle, and evolution. Other great features of this site include online quizzes and games. This site is one you will want to explorer and save! The site was created in the UK, so some of the pronunciations and spellings may differ from those in American English.
This site includes advertising.

In the Classroom

Be sure to include this site on your class web page for students to access both in and outside of class for further exploration during and after your animal or biodiversity unit. Explore information about the Animal of the Day. Create a link on classroom computers for students to explore on their own. Print animal pages for use in classroom reading centers or for Guided Reading instruction. This site is perfect for use with Special Education and ENL/ESL students in upper elementary and above-- if their listening vocabulary is strong enough. Provide headphones and allow them to listen to information from any page. Have cooperative learning groups use information from this site to create online books using a tool such as Bookemon, reviewed here. Have students create online posters individually or together as a class using a tool such as Web Poster Wizard, reviewed here, or PicLits, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Adobe Express for Education - Adobe

Grades
K to 12
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Adobe Express for Education (was Adobe Spark for Education) offers this version of it's popular presentation tool, reviewed here, specifically for...more
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Adobe Express for Education (was Adobe Spark for Education) offers this version of it's popular presentation tool, reviewed here, specifically for education. Use Adobe Creative Cloud Express for Education to create multimedia projects or presentations using the available templates and graphics tools. The Education version provides enhanced data privacy and the ability for students to log in with a code. This tool can be available through your school's Adobe Admin Counsel if your IT team already uses Adobe products. If not, follow directions on the site to set up and begin using this tool as an individual educator.

In the Classroom

Use Adobe Express for Education to create posters, flyers, or instagrams stories for student presentations for any subject. Enhance student learning by asking students to create infographics explaining facts and information about states, countries, planets, and more. Have students create interactive posters, book report covers, invitations, and flyers to promote school events. Express for Education offers many possibilities for graphics, redefining student technoolgy use, and extending student learning by having students create multimedia presentations in all classrooms.

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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature
...more
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This recording of an OK2Ask online professional learning session is from May 2020. You can register and immediately view the archive of the session.

The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.

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MIT Full STEAM Ahead - MIT

Grades
3 to 12
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic...more
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Find free, high-quality STEAM (Science, Technology, Engineering, Arts, and Math) resources for all grade levels at this fantastic site! Each week educators from MIT provide thematic grade-level learning "packages" that include video, activities, and challenges in various topics. Content includes inventions, outer space, and music and sounds, among other topics. Many subjects also include activities that don't require Internet access. Additional links provide a curated list of learning games that promote 21st Century skills. All content is created for teaching in online or in-person situations.

In the Classroom

As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.
 This resource requires PDF reader software like Adobe Acrobat.

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Science and Detection: Making Connections through Einstein Anderson - Yale University

Grades
6 to 8
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By examining ways in which the scientific process is used by characters in detective stories, students will discover the many parallels between literature and science. Process skills...more
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By examining ways in which the scientific process is used by characters in detective stories, students will discover the many parallels between literature and science. Process skills involving observation, prediction, and information gathering are addressed in this integrated unit based on the Einstein Anderson detective stories and Poe's The Murders in the Rue Morgue.

In the Classroom

Read the Einstein Anderson detective stories and/or Poe's The Murders in the Rue Morgue with the entire family, and then become detectives yourselves! Hone up your observation and prediction skills in order to help the author solve the mystery presented!

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