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Mount Rushmore - PBS
Grades
6 to 12In the Classroom
Within the teachers guide are lesson plans for economics, civics, history or geography classes. This is a great resource for any Secondary Social Studies classroom!You must be registered and logged in to add items to your favorites.
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Just Flip A Coin - My Tech Tailor
Grades
K to 12In the Classroom
Although this site is extremely simple, you will find many classroom uses. Be sure to bookmark it for later use. Use Just Flip A Coin on your interactive whiteboard (or projector) to choose leaders of teams, decide between options for classroom games or activities, or decide between two book choices. Have students use an actual coin to flip and compare results with Just Flip A Coin for a math probability lesson.Add your comments below (available only to members) | Become a Member
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Thunks - Get Thunking - Ian Gilbert
Grades
4 to 12This site includes advertising.
In the Classroom
Display a Thunk on your interactive whiteboard (or projector) as a discussion/debate starter. Have students choose a response and defend their answer. Allow students to discuss their answer throughout the week and survey responses again. Have students create their own Thunks to be discussed in class. Create a bulletin board and allow students to post comments and reactions to the question posed. Use a Thunk as a journal writing prompt. Make this page available for students who are "stuck" thinking of something to write about.Add your comments below (available only to members) | Become a Member
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Stencyl - Stencyl, LLC
Grades
6 to 12This site includes advertising.
In the Classroom
Create games for student review and/or practice, or use to assess knowledge before and after a unit. View example games for an idea of what you can create using this tool. One of the best learning tools for kids is to have them create their OWN games. Use your own teacher account so you do not need student emails at school. Ideally, students can create games for either learning or review for their fellow classmates. Assign a small group of students to create a game and then act as "host" to present their research information on a topic and keep the "audience" engaged. Learning support teachers might want to work together with a small group of students to create review games on a projector or interactive whiteboard. The process of creating the game provides another layer of review/practice before students play the game for more repetition.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Requires download/installation of software
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Middle School Chemistry - American Chemical Society
Grades
5 to 9In the Classroom
Pick a lesson plan that fits with your curriculum and try it out with your students in grades six through eight. The animations are wonderful for showing the particles that make up larger objects. This is always hard for middle level students to understand and these lesson plans make the explanation and instruction about these complex concepts that much easier.Add your comments below (available only to members) | Become a Member
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National Geographic Education - National Geographic
Grades
K to 12In the Classroom
Be sure to bookmark (or favorite) this site for use throughout the year to find real-world resources for classroom use. Don't forget to look for materials on National Geographic for use with Earth Day and Arbor Day activities! Differentiate easily using the multiple levels of materials found within National Geographic. Some text portions are challenging, so you should pair weaker readers with a partner as they research on this site. Have students create a simple infographic sharing their findings using Venngage, reviewed here. Have students create a word cloud of the important terms they learn from this site using a tool such as WordItOut, reviewed here. If you use Apple products in your classroom, be sure to download the interactive iBooks for use in classroom centers or independent reading.Add your comments below (available only to members) | Become a Member
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The Guide to Pinterest for Educators - USC Rossier/Leah Anne Levy
Grades
K to 12In the Classroom
Use this resource to understand how to use Pinterest for your personal and professional use and also for student collaboration. Share ideas with other staff members to collaborate on shared interests. Discuss one section a month with your professional learning network (PLN) and reflect together how to make the most of Pinterest in your educational setting.Add your comments below (available only to members) | Become a Member
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Whimsical Mind Maps - Whimsical
Grades
4 to 12In the Classroom
Assign students to "map" out a chapter or story. Assign groups to create study guides using this tool. Use this tool for literature activities, research projects, social studies, or science topics. Use this to create family trees or food pyramids in family and consumer science. Have students collaborate (online) to create group mind maps or review charts before tests on a given subject. Have students organize any concepts you study. They can color-code concepts to show what they understand, wonder, and question. Have students map out a story, plotline, or plan for the future. Students can also map out a step-by-step process (such as a life cycle or how to solve an equation). Use the wireframe option to create interesting images mimicking screen displays found on computers, phones, and mobile devices. Enhance and extend student learning by asking students to include their "map" as part of a final presentation created using a multimedia presentation tool like Wakelet, reviewed here, or as part of a digital book created using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Science North - Science North Museum
Grades
4 to 8Add your comments below (available only to members) | Become a Member
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Story of the Web - Jack Schofield
Grades
5 to 12In the Classroom
Story of the Web is perfect for use on your interactive whiteboard or projector in a unit on technology and invention or in a computer literacy class. Share this site with students who have grown up on the Internet to provide an understanding of how quickly technology has developed. Compare it to the development of a human being over 25+ years! Have students create a simple infographic sharing their findings using Venngage, reviewed here. Use an online tool such as Interactive Two Circle Venn Diagram, reviewed here, comparing communication 25+ years ago to 2018.Add your comments below (available only to members) | Become a Member
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QR Treasure Hunt Generator - Classtools.net
Grades
4 to 12Note: QR code readers exist for every type of phone and are easily found on the Internet. For computers, add-ons exist for Firefox and Chrome as well as a desktop application from Adobe.
In the Classroom
Use to make any class content into a treasure hunt for knowledge. Keep students engaged by creating learning centers that have a question requiring an answer and perhaps another activity at the center before going on to the next. Have students learn and answer questions about mystery objects, art prints, or books/authors with accompanying QR codes. Identify trees by creating a QR code with a question about the tree and perhaps another link taking them to specific information. Create a scavenger hunt around the school asking questions about activities in the school or certain student projects found in showcases. (The first QR code could be printed in the school newsletter.) Create a treasure hunt with books in the library to test library search skills or to find a specific book and answer questions from the index, table of contents, etc. Use QR codes on objects in Geometry to ask questions about the shapes or solve a problem based on a physical object. Any subject area and content could find a use for this Treasure Hunt Generator. Challenge students to create their own QR treasure hunts as a way to "present" research projects. Use in social studies for the entire class to create a QR code hunt around your community to bring local history to life for all residents.Add your comments below (available only to members) | Become a Member
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The Wilbur and Orville Wright Papers - Library of Congress
Grades
6 to 12In the Classroom
Students doing research on the Wright brothers will find this site invaluable. Have students work in cooperative learning groups and research a specific topic found at this site. Exchange paper and pen notes by having students to take notes with an online tool like Simplenote, reviewed here. Have them share the info they learned with their small group. Tell students to be sure to save the URL to share their notes and questions. Simplenote allows you to access and update across all devices. Enhance learning by challenging students to modify their technology use and create a multimedia presentation using a tool such as Zeemaps, reviewed here. Zeemaps allows students to create audio recordings AND choose a location (on a map) where the story takes place. Alternatively, students could use Adobe Creative Cloud Express for Education, reviewed here, to enhance their learning and transform technology use by creating an interactive poster for their presentation.Add your comments below (available only to members) | Become a Member
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The Fun Theory - Volkswagen & Goodvertising
Grades
K to 12This site includes advertising.
In the Classroom
Are you looking to make learning fun? The Fun Theory collection of videos is a great collection of experiments to teach your class the Scientific Method. Use the videos to identify each step of the process. Share the videos on your interactive whiteboard or projector. Challenge your students to brainstorm their own Fun Theory ideas for school, home, or your community. In art or music class, brainstorm ways that you can use FUN methods to learn techniques. Use bubbl.us, reviewed here to organize your ideas. Host your own Fun Theory competition, and invite community and school board members to vote on their favorite experiment. Spice up your traditional science fair project with a fun and engaging fun theory experiment. Use Animoto, reviewed here or another presentation tool to show your Fun Theory experiment and results. Challenge your colleagues to create their own Fun Theory experiment to better the school environment for your students or staff. For Earth Day, make it a class project to design a Fun Theory way to change human behavior to promote greener practices. Explore these ideas in a psychology class about motivation or as part of a study skills unit so students find ways to motivate themselves for better work habits!Add your comments below (available only to members) | Become a Member
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World's 13 Ugliest Animals - Treehugger
Grades
5 to 12In the Classroom
Have art students create another "ugly" animal, using these as models and letting their imaginations go wild. In science class, talk about the uses some of the adaptations they display may have for their survival. Use this site on a projector or interactive whiteboard to introduce, discuss, and informally assess prior knowledge as you start your study of animals of any specific habitat.Add your comments below (available only to members) | Become a Member
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Google Jamboard - Google
Grades
K to 12In the Classroom
Use Jamboard on your interactive whiteboard (or with a projector) to share and highlight information for students. When finished, save and share as images for students to access in Google Classroom or on your class website. Enable the collaboration options for students to use when planning projects or as a tool for recording and sharing information. For example, ask groups working together on a science experiment to use this tool to share images and annotations throughout the experiment. Save Jamboard slides as images in digital portfolios. Seesaw, reviewed here, and Pathbrite, reviewed here, provide free online portfolio features for students at all age levels.Add your comments below (available only to members) | Become a Member
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A-Z Animals - Millie Bond
Grades
2 to 9This site includes advertising.
In the Classroom
Be sure to include this site on your class web page for students to access both in and outside of class for further exploration during and after your animal or biodiversity unit. Explore information about the Animal of the Day. Create a link on classroom computers for students to explore on their own. Print animal pages for use in classroom reading centers or for Guided Reading instruction. This site is perfect for use with Special Education and ENL/ESL students in upper elementary and above-- if their listening vocabulary is strong enough. Provide headphones and allow them to listen to information from any page. Have cooperative learning groups use information from this site to create online books using a tool such as Bookemon, reviewed here. Have students create online posters individually or together as a class using a tool such as Web Poster Wizard, reviewed here, or PicLits, reviewed here.Add your comments below (available only to members) | Become a Member
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Adobe Express for Education - Adobe
Grades
K to 12In the Classroom
Use Adobe Express for Education to create posters, flyers, or instagrams stories for student presentations for any subject. Enhance student learning by asking students to create infographics explaining facts and information about states, countries, planets, and more. Have students create interactive posters, book report covers, invitations, and flyers to promote school events. Express for Education offers many possibilities for graphics, redefining student technoolgy use, and extending student learning by having students create multimedia presentations in all classrooms.Add your comments below (available only to members) | Become a Member
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OK2Ask: Increase Student Achievement and Engagement in Your Classroom with Simulations - TeachersFirst
Grades
1 to 12The authentic nature...more
The authentic nature of simulations can be highly motivating for even your hardest to reach students. When used properly, instructional simulations can empower student learning, helping students to set goals, seek feedback, and demonstrate what they have learned. Learn to choose simulations that model the relationships between concepts studied. In this session, we will discuss how to best use simulations in the classroom to increase student achievement, allow students to reflect on what they have learned, and transfer their knowledge to new problems and situations. As a result of this session, teachers will: 1. Understand the value of using simulations in the classroom; 2. Explore instructional simulations; and 3. Plan for the use of simulations in the instructional setting. This session is appropriate for teachers at all technology levels.
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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MIT Full STEAM Ahead - MIT
Grades
3 to 12In the Classroom
As students participate in the activities and lessons shared on this site, utilize the many features of Google Documents or Microsoft Word to gather information, and collaborate with peers. Use spreadsheet tools to record findings and create graphs to evaluate the results of experiments. Engage students in the learning process by adding questions and comments to the videos in the learning packages using edpuzzle, reviewed here. Ask students to use Sway, reviewed here, to share the products of their learning activities. Add text, images, videos, and more to create multimedia presentations. Use the learning packages to find activities and resources to incorporate into your current learning units. Be sure to check out the interactives (games) that focus on problem-solving and collaboration skills.Add your comments below (available only to members) | Become a Member
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Science and Detection: Making Connections through Einstein Anderson - Yale University
Grades
6 to 8In the Classroom
Read the Einstein Anderson detective stories and/or Poe's The Murders in the Rue Morgue with the entire family, and then become detectives yourselves! Hone up your observation and prediction skills in order to help the author solve the mystery presented!Add your comments below (available only to members) | Become a Member
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